Creating a Low Poly FPS Game From Scratch - Using Blender and Unreal Engine 4
Have you ever wondered how first person shooter games are made, or perhaps even if you could make one yourself? This course goes through the entire process of creating a low poly style FPS game from start to finish, thoroughly explaining every step along the way. No prior game development experience is needed in order to follow along, and the software used are available online for free.
You will learn how to create 3D models and setting up advanced first person rigs in Blender, as well as creating animations and exporting them to Unreal Engine 4. You will also learn how to design a basic level and implement different game mechanics such as shooting, reloading, player movement, and much more!
All source files for the finished project are included, so if you ever get stuck you can simply have a look at the final results to see how they were made.
Course Trailer
Free Course Sample
Here is a free sample from "Part 07 - Rigging and Skinning".
This Is What You Will Learn
Using Blender 2.8
- Creating 3D models based on the included reference images (arms, gun, bullet, target, and muzzle flash)
- UV mapping the models and creating textures for them
- Setting up a custom FPS rig with advanced controllers, and skinning the arms and gun model to it
- Creating a walk, idle, fire, and reload animation
- Exporting the models and animations from Blender as FBX files
Using Unreal Engine 4
- Importing the files and creating an organized folder structure
- Creating particle effects and a head-up display (HUD)
- Setting up a blueprint base for the player character
- Implementing game mechanics such as shooting, reloading, and player movement
- Adding a score system and interacting with the targets ("enemies")
- Creating a menu system and building the final game
And more!
Contents
- Part 01 - [PS] Creating Reference Images
- Part 02 - [Blender] Creating 3D Models
- Part 03 - [Blender] UV Mapping
- Part 04 - [PS] Creating Textures
- Part 05 - [Blender] Texturing the 3D Models
- Part 06 - [Blender] Rendering the UI Icon
- Part 07 - [Blender] Rigging and Skinning
- Part 08 - [Blender] Creating Animations
- Part 09 - [Blender] Exporting from Blender
- Part 10 - [UE4] Unreal Engine 4 Project Setup
- Part 11 - [UE4] Importing Files
- Part 12 - [UE4] Creating Materials
- Part 13 - [UE4] Map Design
- Part 14 - [UE4] FPS Character Setup
- Part 15 - [UE4] Movement and Mouse Input
- Part 16 - [UE4] Testing the Character Controller
- Part 17 - [UE4] Animation Setup
- Part 18 - [UE4] Particle Effects
- Part 19 - [UE4] Creating the HUD
- Part 20 - [UE4] Shooting and Reloading
- Part 21 - [UE4] Adding the Target
- Part 22 - [UE4] Score System
- Part 23 - [UE4] Post Processing
- Part 24 - [UE4] Menu System
- Part 25 - [UE4] Building the Game
- Resources
FAQ
What's included in the package?
- 1000+ pages of in-depth PDF course content
- All blender files at different stages of the project (modeling, UV mapped, rigged, animated)
- Exported .fbx files (models and animations)
- Image files in .PNG format (reference images, textures, UV maps)
- Photoshop source files for the textures and reference images in .psd format
- Unreal Engine 4 project files
- The final game build
Is this course good for beginners?
Yes, every step of the course is thoroughly explained and easy to follow along with even if you have no prior game development experience (although basic knowledge about working in Blender and Unreal Engine 4 is definitely a bonus, it is not required).
What's the refund policy?
If you are not happy with the purchase or if the course is not as you expected, simply reply to the download email within 7 days of purchase and I will provide a full refund.
What are the software requirements?
- Blender 2.8 (or higher)
- Unreal Engine 4.25.1 (or higher)
- (Optional) Photoshop 2020 version 21.0.2
You will get 1000+ pages of PDF course content + All source files for the full project!